Dao's VRML page

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dao made VRML devellopper tools
objects © Dao
Worlds © Dao

dao made VRML devellopper tools

VectorialSnapshooter.wrl

Just inline the following code at the appropriate place in your main VRML file :

Inline { url="http://tecfa.unige.ch/~ott/vrml/vectorial_snapshooter.wrl" }

...and you will get the following output in your VRML console each time you press on the (dashboard) button&nbps;:

######################################################
######################################################
DEF XXXXXX Viewpoint {
  description "XXXXXX"
  position Xval Yval Zval
  orientation Xval Yval Zval Rval
  fieldOfView 1.2 # prefixed val change for your use!!
}

[todo:explanation]

Cool isn't it!


VRML objects

Here you'll find some of my VRML creations. Take a look...
BlackBoard.wrl
Try out this VRML BlackBoard.(see source)


SnailTrail.wrl
Leave a trail behind you when visiting a world... like a snail!!! (see source)

#######################################################
# SnailTrail.wrl   V1.0  (24-Sep-1998)
# =====================
# Idea spark : Patrick Jermann, TECFA, University of Geneva
# Conception : David Ott, TECFA
# TecSupport : Sylvere Martin-Michiellot, TECFA
# Copyright  : David.Ott@tecfa.unige.ch
#
# Free for all non-commercial uses if you keep this notice
# intact and share with other.
#
# Description :
# SnailTrail.wrl was designed to leave a trace of the
# users exploration of the Virtual World. It
# belongs to the awareness tools family, and is
# supposed to give information enabling the user
# see which places he visited. The code is quite
# simple and has the following properties :
#  -leaves a red trace behind the user,
#  -outputs the number of points of the 
#   IndexedLineSet in the VRMLconsole
#
# Next steps :
# Find a way to reduce point number for faster
# rendering, either by taking the position each X sec.
# with a TimeSensor {interval X}, or by limiting the
# point array size (but this would clamp off earlier
# trail information), or by comparing segment (t;t-1)
# with segment (t-1;t-2) and deciding if the orientation
# of the 2 segments are almost similar (let's say less
# than X degrees difference) and if so replacing t-1
# with t.
########################################################
compass.wrl
A VRML compass that always indicates the center of the scene (included in a scene dashboard). Just inline the compass. (see source)

############################################################
# compass.wrl   V1.0  (01-Oct-1998)
# =====================
# Idea spark : David Ott, TECFA, University of Geneva
# Conception : David Ott
# Copyright  : David.Ott@tecfa.unige.ch
#
# Free for all non-commercial uses if you keep this notice
# intact and share with other.
#
# Description :
# The compass points to the center of the scene [0 0 0].
# Just inline it in your scene : Inline { url "compass.wrl" }
#############################################################
compassBxn.wrl
The same as above but for Blaxxun browsers... (some slight modifications)
quarto-game.wrl
Quarto, a board game of strategy and reflexion. For 2 people on the same screen (multi-player version for Blaxxun will come when I'll have the time)
r2d2.wrl
My conception of a VRML r2d2... funny... perhaps it could be a good Bot?! We'll see :)
VRML sketchbook
A sketchbook that enables you to write VRML code (in a HTML form) and visualise it. The code is generated with Python.
cantine.wrl
A buildable VW camper kitchen cupboard... IKEA should buy me :)

VRML worlds

TECFASPACE
My first MU VRML world... containing one pedagogical activity... a VRML ressouce center (should say a sketch of it). It was part of testing the possibilities of the Blaxxun server for an eventual use @ TECFA.

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LastUpDate 16-May-2000 (Dao)